Please use this identifier to cite or link to this item: http://repository.uinjkt.ac.id/dspace/handle/123456789/31317
Title: IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH WORD CLAP GAME (A Classroom Action Research at the Eighth Grade Students of SMPN 1 Purwasari)
Authors: Nurina Ayuningtyas
Advisors: Dr. Fahriany, M.Pd.
Keywords: Word Clap Game, Vocabulary Mastery The
Issue Date: 26-May-2016
Abstract: The objective of this study was to see the empirical evidence about the improvement of the students’ vocabulary mastery through word clap game at the eighth grade students of SMPN 1 Purwasari. The subject in this study was 8F students of SMPN 1 Purwasari. The research method is classroom action research that follows the design of Kurt Lewin developed by the researcher. The research was conducted in two cycles. Then, each cycle conducted three meetings (the test was not included as meeting). This research was carried out for one month. Techniques of data collection were interviews, observation, and test (pre-test and post-test). The result of this study was the implementation of learning English vocabulary through word clap game has increased. The result showed in the pre- test there were only three students passed the KKM in which 52.7 as the mean score, then the post-test 1 there were 16 students passed the KKM with 66.7 as the mean score. Finally, the post-test 2 showed significant improvement where 33 students passed the KKM with 75 as the mean score. It means that 84.6% of the students can reach scores more than seventy (70) and has achieved the minimum mastery criterion (KKM). Furthermore, the results of observations showed that the students more motivated and enthusiastic in learning English, especially for English vocabulary mastery. In addition, the outcome of post-interview from students and English teacher showed that they agreed by using word clap game could improve students’ vocabulary mastery because the game made the students could easier to memorize the vocabulary. Based on the result above, it can be concluded that using word clap game at the eighth grade students of SMPN 1 Purwasari can improve students’ vocabulary mastery. vii
URI: http://repository.uinjkt.ac.id/dspace/handle/123456789/31317
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